More use of GetModelIndex
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@@ -131,7 +131,7 @@ CCutsceneHead::RenderLimb(int32 bone)
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump());
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int idx = RpHAnimIDGetIndex(hier, bone);
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RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
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CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
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CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
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switch(bone){
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case BONE_Lhand:
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atomic = mi->getLeftHand();
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