finished CMBlur
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@@ -2,12 +2,14 @@
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enum FxType
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{
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FXTYPE_0 = 0,
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FXTYPE_1,
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FXTYPE_2,
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FXTYPE_3,
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FXTYPE_4,
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FXTYPE_5,
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FXTYPE_WATER1,
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FXTYPE_WATER2,
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FXTYPE_BLOOD1,
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FXTYPE_BLOOD2,
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FXTYPE_HEATHAZE,
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FXTYPE_SPLASH1,
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FXTYPE_SPLASH2,
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FXTYPE_SPLASH3
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};
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class CMBlur
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@@ -19,16 +21,19 @@ public:
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static bool BlurOn;
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static float Drunkness;
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static int32 pBufVertCount;
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public:
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static RwBool MotionBlurOpen(RwCamera *cam);
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static RwBool MotionBlurClose(void);
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static void CreateImmediateModeData(RwCamera *cam, RwRect *rect);
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static void CreateImmediateModeData(RwCamera *cam, RwRect *rect, RwIm2DVertex *verts, RwRGBA color, float u1Off, float v1Off, float u2Off, float v2Off, float z, int fullTexture);
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static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha);
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static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha);
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static void SetDrunkBlur(float drunkness);
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static void ClearDrunkBlur();
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//TODO
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static void AddRenderFx(RwCamera *,RwRect *,float,FxType)
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{}
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static bool PosInside(RwRect *rect, float x1, float y1, float x2, float y2);
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static bool AddRenderFx(RwCamera *cam, RwRect *rect, float z, FxType type);
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static void OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf);
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};
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