first commit for LCS
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@@ -7,15 +7,15 @@ enum Config {
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MAX_CDIMAGES = 8, // additional cdimages
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MAX_CDCHANNELS = 5,
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MODELINFOSIZE = 6500, // 4900 on PS2
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TXDSTORESIZE = 1385,
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COLSTORESIZE = 31,
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MODELINFOSIZE = 6500, // only 4900
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TXDSTORESIZE = 1385, // only 1200
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COLSTORESIZE = 31, // only 15
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EXTRADIRSIZE = 256,
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CUTSCENEDIRSIZE = 512,
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SIMPLEMODELSIZE = 3885,
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TIMEMODELSIZE = 385,
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CLUMPMODELSIZE = 5,
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CLUMPMODELSIZE = 10,
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WEAPONMODELSIZE = 37,
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PEDMODELSIZE = 130,
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VEHICLEMODELSIZE = 110,
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@@ -26,19 +26,19 @@ enum Config {
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NUMOBJECTINFO = 210,
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// Pool sizes
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NUMPTRNODES = 50000,
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NUMENTRYINFOS = 3200,
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NUMPEDS = 140,
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NUMVEHICLES = 110,
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NUMBUILDINGS = 7000,
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NUMTREADABLES = 1,
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NUMOBJECTS = 460,
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NUMDUMMIES = 2340,
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NUMPTRNODES = 50000, // only 30100
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NUMENTRYINFOS = 4000,
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NUMPEDS = 140, // only 70
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NUMVEHICLES = 110, // only 70
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NUMBUILDINGS = 7000, // only 6757
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NUMTREADABLES = 1300,
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NUMOBJECTS = 475,
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NUMDUMMIES = 3000,
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NUMAUDIOSCRIPTOBJECTS = 192,
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NUMCOLMODELS = 4400,
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NUMCUTSCENEOBJECTS = 50, // not a pool in VC
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NUMANIMBLOCKS = 35,
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NUMANIMBLOCKS = 60,
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NUMANIMATIONS = 450,
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NUMTEMPOBJECTS = 40,
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@@ -58,13 +58,13 @@ enum Config {
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NUMREFERENCES = 800,
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// Zones
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NUMAUDIOZONES = 14,
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NUMAUDIOZONES = 36,
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NUMINFOZONES = 169,
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NUMMAPZONES = 39,
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NUMNAVIGZONES = 20,
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NUMMAPZONES = 110,
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NUMNAVIGZONES = 70,
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// Cull zones
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NUMATTRIBZONES = 704,
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NUMATTRIBZONES = 900,
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NUMOCCLUSIONVOLUMES = 350,
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NUMACTIVEOCCLUDERS = 48,
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@@ -208,7 +208,7 @@ enum Config {
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# define RANDOMSPLASH // use random splash as on PS2
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# define PS2_MATFX
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# endif
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# define PC_PLAYER_CONTROLS // mouse player/cam mode
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//# define PC_PLAYER_CONTROLS // mouse player/cam mode
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# define GTA_REPLAY
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# define GTA_SCENE_EDIT
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#elif defined GTA_XBOX
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@@ -256,7 +256,7 @@ enum Config {
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#define USE_TXD_CDIMAGE // generate and load textures from txd.img
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#define PS2_ALPHA_TEST // emulate ps2 alpha test
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#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
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#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
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//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
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#define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync
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//#define USE_TEXTURE_POOL
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#ifdef LIBRW
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@@ -310,7 +310,7 @@ enum Config {
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# ifdef CUSTOM_FRONTEND_OPTIONS
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# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
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# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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//# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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# define CUTSCENE_BORDERS_SWITCH
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//# define MULTISAMPLING // adds MSAA option
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# define INVERT_LOOK_FOR_PAD // enable the hidden option
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