Audio: ifdef more things that aren't on ps2
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@@ -271,8 +271,10 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
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SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq);
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SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100);
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SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63);
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#ifndef GTA_PS2
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SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1);
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SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1);
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#endif
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SampleManager.StartChannel(CHANNEL_POLICE_RADIO);
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}
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if (processed) ResetPoliceRadio();
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