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@@ -34,15 +34,14 @@ CPed *CPhoneInfo::pCallBackPed; // ped who picking up the phone (reset after pic
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after 60 seconds of last phone pick-up.
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*/
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#ifdef TOGGLEABLE_BETA_FEATURES
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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CPed* crimeReporters[NUMPHONES] = {};
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bool
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isPhoneAvailable(int m_phoneId)
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{
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return gPhoneInfo.m_aPhones[m_phoneId].m_nState == PHONE_STATE_FREE &&
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(crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || !crimeReporters[m_phoneId]->bRunningToPhone || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_IDLE ||
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return crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_IDLE ||
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crimeReporters[m_phoneId]->m_nLastPedState != PED_SEEK_POS &&
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(crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS));
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(crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS);
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}
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#endif
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@@ -162,13 +161,14 @@ CPhoneInfo::FindNearestFreePhone(CVector *pos)
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int nearestPhoneId = -1;
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float nearestPhoneDist = 60.0f;
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for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
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for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
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if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE
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#ifdef TOGGLEABLE_BETA_FEATURES
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&& isPhoneAvailable(phoneId)
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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if (isPhoneAvailable(phoneId))
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#else
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if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE)
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#endif
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) {
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{
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float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D();
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if (phoneDist < nearestPhoneDist) {
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@@ -213,8 +213,42 @@ void
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CPhoneInfo::Load(uint8 *buf, uint32 size)
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{
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INITSAVEBUF
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m_nMax = ReadSaveBuf<int32>(buf);
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m_nScriptPhonesMax = ReadSaveBuf<int32>(buf);
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int max = ReadSaveBuf<int32>(buf);
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int scriptPhonesMax = ReadSaveBuf<int32>(buf);
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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m_nMax = Min(NUMPHONES, max);
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m_nScriptPhonesMax = 0;
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bool ignoreOtherPhones = false;
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// We can do it without touching saves. We'll only load script phones, others are already loaded in Initialise
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for (int i = 0; i < 50; i++) {
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CPhone phoneToLoad = ReadSaveBuf<CPhone>(buf);
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if (ignoreOtherPhones)
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continue;
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if (i < scriptPhonesMax) {
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if (i >= m_nMax) {
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assert(0 && "Number of phones used by script exceeds the NUMPHONES or the stored phones in save file. Ignoring some phones");
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ignoreOtherPhones = true;
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continue;
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}
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SwapPhone(phoneToLoad.m_vecPos.x, phoneToLoad.m_vecPos.y, i);
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m_aPhones[i] = phoneToLoad;
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// It's saved as building pool index in save file, convert it to true entity
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if (m_aPhones[i].m_pEntity) {
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m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
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}
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} else
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ignoreOtherPhones = true;
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}
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#else
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m_nMax = max;
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m_nScriptPhonesMax = scriptPhonesMax;
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for (int i = 0; i < NUMPHONES; i++) {
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m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
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// It's saved as building pool index in save file, convert it to true entity
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@@ -222,6 +256,7 @@ INITSAVEBUF
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m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
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}
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}
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#endif
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VALIDATESAVEBUF(size)
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}
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@@ -259,6 +294,31 @@ CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wc
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}
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}
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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void
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CPhoneInfo::SwapPhone(float xPos, float yPos, int into)
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{
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// "into" should be in 0 - m_nScriptPhonesMax range
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int nearestPhoneId = -1;
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CVector pos(xPos, yPos, 0.0f);
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float nearestPhoneDist = 1.0f;
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for (int phoneId = m_nScriptPhonesMax; phoneId < m_nMax; phoneId++) {
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float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D();
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if (phoneDistance < nearestPhoneDist) {
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nearestPhoneDist = phoneDistance;
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nearestPhoneId = phoneId;
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}
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}
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m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
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CPhone oldPhone = m_aPhones[into];
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m_aPhones[into] = m_aPhones[nearestPhoneId];
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m_aPhones[nearestPhoneId] = oldPhone;
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m_nScriptPhonesMax++;
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}
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#endif
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int
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CPhoneInfo::GrabPhone(float xPos, float yPos)
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{
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@@ -300,6 +360,7 @@ CPhoneInfo::Initialise(void)
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CBuilding *building = pool->GetSlot(i);
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if (building) {
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if (building->GetModelIndex() == MI_PHONEBOOTH1) {
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assert(m_nMax < ARRAY_SIZE(m_aPhones) && "NUMPHONES should be increased");
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CPhone *maxPhone = &m_aPhones[m_nMax];
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maxPhone->m_nState = PHONE_STATE_FREE;
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maxPhone->m_vecPos = building->GetPosition();
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@@ -317,7 +378,11 @@ CPhoneInfo::Save(uint8 *buf, uint32 *size)
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INITSAVEBUF
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WriteSaveBuf(buf, m_nMax);
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WriteSaveBuf(buf, m_nScriptPhonesMax);
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for(int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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for (int phoneId = 0; phoneId < 50; phoneId++) { // We can do it without touching saves
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#else
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for (int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
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#endif
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CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]);
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// Convert entity pointer to building pool index while saving
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