sync
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@@ -1,6 +1,3 @@
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#pragma warning( push )
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#pragma warning( disable : 4005)
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#pragma warning( pop )
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#include "common.h"
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#include "platform.h"
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@@ -10,7 +7,6 @@
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#include "Accident.h"
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#include "Antennas.h"
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#include "Bridge.h"
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#include "Camera.h"
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#include "CarCtrl.h"
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#include "CarGen.h"
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#include "CdStream.h"
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@@ -69,7 +65,6 @@
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#include "Skidmarks.h"
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#include "SetPieces.h"
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#include "SpecialFX.h"
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#include "Sprite2d.h"
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#include "Stats.h"
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#include "Streaming.h"
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#include "SurfaceTable.h"
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@@ -856,9 +851,9 @@ void CGame::Process(void)
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gameProcessPirateCheck = 2;
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}
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#endif
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uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
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//uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
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CStreaming::Update();
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uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
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//uint32 processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
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CWindModifiers::Number = 0;
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if (!CTimer::GetIsPaused())
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{
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@@ -897,13 +892,13 @@ void CGame::Process(void)
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CEventList::Update();
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CParticle::Update();
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gFireManager.Update();
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if (processTime >= 2) {
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CPopulation::Update(false);
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} else {
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uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
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//if (processTime >= 2) {
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// CPopulation::Update(false);
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//} else {
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// uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
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CPopulation::Update(true);
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processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
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}
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// processTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond() - startTime;
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//}
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CWeapon::UpdateWeapons();
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if (!CCutsceneMgr::IsRunning())
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CTheCarGenerators::Process();
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@@ -941,7 +936,7 @@ void CGame::Process(void)
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if (!CReplay::IsPlayingBack())
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{
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PUSH_MEMID(MEMID_CARS);
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if (processTime < 2)
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//if (processTime < 2)
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CCarCtrl::GenerateRandomCars();
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CRoadBlocks::GenerateRoadBlocks();
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CCarCtrl::RemoveDistantCars();
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