model cars and other audio stuff
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@@ -339,15 +339,15 @@ public:
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void ProcessLoopingScriptObject(uint8 sound); //
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void ProcessMissionAudio(); //
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void ProcessMissionAudioSlot(uint8 slot); //
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void ProcessModelCarEngine(cVehicleParams *params); //
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void ProcessModelVehicle(cVehicleParams *params); // done
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void ProcessOneShotScriptObject(uint8 sound); //
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void ProcessPed(CPhysical *ped); //
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void ProcessPedOneShots(cPedParams *params); //
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void ProcessPhysical(int32 id); // done
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void ProcessPlane(cVehicleParams *params); // done
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void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
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void ProcessProjectiles(); //
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void ProcessRainOnVehicle(cVehicleParams *params); //
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void ProcessProjectiles(); // done
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void ProcessRainOnVehicle(cVehicleParams *params); // done
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void ProcessReverb() const; //
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bool ProcessReverseGear(cVehicleParams *params); // done
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void ProcessScriptObject(int32 id); // done
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@@ -365,7 +365,7 @@ public:
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bool ProcessVehicleRoadNoise(cVehicleParams *params); // done
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bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); // done
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bool ProcessVehicleSkidding(cVehicleParams *params); //
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void ProcessWaterCannon(int32); //
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void ProcessWaterCannon(int32); // done
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void ProcessWeather(int32 id); // done
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bool ProcessWetRoadNoise(cVehicleParams *params); // done
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void ProcessEscalators(); // done
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