Partial Pickups
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@@ -34,21 +34,23 @@ class CPickup
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{
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public:
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CVector m_vecPos;
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uint32 m_nRevenue;
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float m_fRevenue;
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CObject *m_pObject;
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CObject *m_pExtraObject;
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uint16 m_nQuantity;
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uint32 m_nQuantity;
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uint32 m_nTimer;
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int16 m_nMoneySpeed;
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uint16 m_nMoneySpeed;
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int16 m_eModelIndex;
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uint16 m_nIndex;
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char m_sTextKey[8];
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ePickupType m_eType;
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bool m_bRemoved;
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uint8 m_effects;
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uint8 m_effects:1;
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uint8 m_effects2:1;
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CObject *GiveUsAPickUpObject(int32 handle);
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CObject *GiveUsAPickUpObject(CObject **object, CObject **extraObject, int32 handle, int32 extraHandle);
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bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
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void GetRidOfObjects();
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private:
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bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
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inline bool CanBePickedUp(CPlayerPed *player, int playerId);
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@@ -111,8 +113,7 @@ public:
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static CVector StaticCamCoors;
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static uint32 StaticCamStartTime;
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//TODO(MIAMI)
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static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType) {}
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static void RemoveAllPickupsOfACertainWeaponGroupWithNoAmmo(eWeaponType);
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};
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extern uint16 AmmoForWeapon[20];
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