Audio fixes
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@@ -167,7 +167,7 @@ cAudioManager::SetEntityStatus(int32 id, uint8 status)
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}
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void
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cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
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cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
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{
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static const uint8 OneShotPriority[] = {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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