implemented skinned peds, no cutscene hands yet
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@@ -7,7 +7,7 @@ struct AnimBlendFrameData;
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struct AnimBlendFrameUpdateData
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{
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int foobar;
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int foobar; // TODO: figure out what this actually means
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CAnimBlendNode *nodes[16];
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};
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@@ -38,4 +38,5 @@ void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta);
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extern CAnimBlendClumpData *gpAnimBlendClump;
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void FrameUpdateCallBack(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
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