implemented skinned peds, no cutscene hands yet
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@@ -1,5 +1,7 @@
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#include "common.h"
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#include "RwHelper.h"
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#include "Debug.h"
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#include "Lines.h"
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#include "Font.h"
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#include "main.h"
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#include "Text.h"
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@@ -114,11 +116,14 @@ CDebug::DisplayScreenStrings()
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CFont::SetFontStyle(FONT_BANK);
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for(i = 0; i < ms_nScreenStrs; i++){
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/*
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AsciiToUnicode(ms_aScreenStrs[i].str, gUString);
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(ms_aScreenStrs[i].x, ms_aScreenStrs[i].y, gUString);
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CFont::SetColor(CRGBA(255, 255, 255, 255));
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CFont::PrintString(ms_aScreenStrs[i].x+1, ms_aScreenStrs[i].y+1, gUString);
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*/
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ObrsPrintfString(ms_aScreenStrs[i].str, ms_aScreenStrs[i].x, ms_aScreenStrs[i].y);
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}
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CFont::DrawFonts();
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@@ -131,7 +136,35 @@ CDebug::PrintAt(const char *str, int x, int y)
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if(ms_nScreenStrs >= MAX_SCREEN_STRS)
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return;
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strncpy(ms_aScreenStrs[ms_nScreenStrs].str, str, 256);
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ms_aScreenStrs[ms_nScreenStrs].x = x*12;
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ms_aScreenStrs[ms_nScreenStrs].y = y*22;
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ms_aScreenStrs[ms_nScreenStrs].x = x;//*12;
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ms_aScreenStrs[ms_nScreenStrs].y = y;//*22;
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ms_nScreenStrs++;
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}
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CDebug::Line CDebug::ms_aLines[MAX_DEBUG_LINES];
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int CDebug::ms_nLines;
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void
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CDebug::AddLine(CVector p1, CVector p2, uint32 c1, uint32 c2)
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{
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if(ms_nLines >= MAX_DEBUG_LINES)
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return;
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ms_aLines[ms_nLines].p1 = p1;
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ms_aLines[ms_nLines].p2 = p2;
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ms_aLines[ms_nLines].c1 = c1;
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ms_aLines[ms_nLines].c2 = c2;
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ms_nLines++;
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}
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void
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CDebug::DrawLines(void)
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{
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int i;
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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for(i = 0; i < ms_nLines; i++){
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Line *l = &ms_aLines[i];
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CLines::RenderLineWithClipping(l->p1.x, l->p1.y, l->p1.z, l->p2.x, l->p2.y, l->p2.z, l->c1, l->c2);
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}
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ms_nLines = 0;
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}
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