implemented skinned peds, no cutscene hands yet
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@@ -148,6 +148,10 @@ public:
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void ResolveReferences(void);
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void PruneReferences(void);
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#ifdef PED_SKIN
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void UpdateRpHAnim(void);
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#endif
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void PreRenderForGlassWindow(void);
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void AddSteamsFromGround(CVector *unused);
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void ModifyMatrixForTreeInWind(void);
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