implemented skinned peds, no cutscene hands yet
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@@ -2,7 +2,25 @@
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#include <rphanim.h>
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//struct RpSkin;
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typedef rw::Skin RpSkin;
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struct RwMatrixWeights
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{
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RwReal w0;
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RwReal w1;
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RwReal w2;
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RwReal w3;
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};
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RwBool RpSkinPluginAttach(void);
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RwUInt32 RpSkinGetNumBones( RpSkin *skin );
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const RwMatrixWeights *RpSkinGetVertexBoneWeights( RpSkin *skin );
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const RwUInt32 *RpSkinGetVertexBoneIndices( RpSkin *skin );
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const RwMatrix *RpSkinGetSkinToBoneMatrices( RpSkin *skin );
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RpSkin *RpSkinGeometryGetSkin( RpGeometry *geometry );
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RpAtomic *RpSkinAtomicSetHAnimHierarchy( RpAtomic *atomic, RpHAnimHierarchy *hierarchy );
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RpHAnimHierarchy *RpSkinAtomicGetHAnimHierarchy( const RpAtomic *atomic );
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