implemented skinned peds, no cutscene hands yet
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src/fakerw/rtquat.h
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10
src/fakerw/rtquat.h
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#pragma once
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typedef rw::Quat RtQuat;
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RwBool RtQuatConvertFromMatrix(RtQuat * const qpQuat, const RwMatrix * const mpMatrix);
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RtQuat *RtQuatRotate(RtQuat * quat, const RwV3d * axis, RwReal angle, RwOpCombineType combineOp);
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const RtQuat *RtQuatQueryRotate(const RtQuat *quat, RwV3d * unitAxis, RwReal * angle);
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RwV3d *RtQuatTransformVectors(RwV3d * vectorsOut, const RwV3d * vectorsIn, const RwInt32 numPoints, const RtQuat *quat);
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void RtQuatConvertToMatrix(const RtQuat * const qpQuat, RwMatrix * const mpMatrix);
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