implemented skinned peds, no cutscene hands yet
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@@ -1,6 +1,9 @@
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#include "common.h"
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#include "RwHelper.h"
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#include "General.h"
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#include "Bones.h"
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#include "SurfaceTable.h"
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#include "Ped.h"
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#include "NodeName.h"
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#include "VisibilityPlugins.h"
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@@ -9,13 +12,31 @@
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void
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CPedModelInfo::DeleteRwObject(void)
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{
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CClumpModelInfo::DeleteRwObject();
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if(m_hitColModel)
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delete m_hitColModel;
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m_hitColModel = nil;
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#ifdef PED_SKIN
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RwFrame *frame;
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if(m_head){
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frame = RpAtomicGetFrame(m_head);
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RpAtomicDestroy(m_head);
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RwFrameDestroy(frame);
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}
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if(m_lhand){
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frame = RpAtomicGetFrame(m_lhand);
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RpAtomicDestroy(m_lhand);
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RwFrameDestroy(frame);
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}
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if(m_rhand){
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frame = RpAtomicGetFrame(m_rhand);
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RpAtomicDestroy(m_rhand);
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RwFrameDestroy(frame);
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}
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#endif
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CClumpModelInfo::DeleteRwObject(); // PC calls this first
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}
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RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[12] = {
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RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[PED_NODE_MAX] = {
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{ "Smid", PED_MID, 0, }, // that is strange...
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{ "Shead", PED_HEAD, 0, },
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{ "Supperarml", PED_UPPERARML, 0, },
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@@ -30,15 +51,70 @@ RwObjectNameIdAssocation CPedModelInfo::m_pPedIds[12] = {
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{ nil, 0, 0, },
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};
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#ifdef PED_SKIN
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struct LimbCBarg
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{
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CPedModelInfo *mi;
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RpClump *clump;
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int32 frameIDs[3];
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};
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RpAtomic*
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CPedModelInfo::findLimbsCb(RpAtomic *atomic, void *data)
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{
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LimbCBarg *limbs = (LimbCBarg*)data;
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RwFrame *frame = RpAtomicGetFrame(atomic);
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const char *name = GetFrameNodeName(frame);
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if(CGeneral::faststricmp(name, "Shead01") == 0){
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limbs->frameIDs[0] = RpHAnimFrameGetID(frame);
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limbs->mi->m_head = atomic;
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RpClumpRemoveAtomic(limbs->clump, atomic);
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RwFrameRemoveChild(frame);
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}else if(CGeneral::faststricmp(name, "SLhand01") == 0){
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limbs->frameIDs[1] = RpHAnimFrameGetID(frame);
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limbs->mi->m_lhand = atomic;
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RpClumpRemoveAtomic(limbs->clump, atomic);
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RwFrameRemoveChild(frame);
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}else if(CGeneral::faststricmp(name, "SRhand01") == 0){
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limbs->frameIDs[2] = RpHAnimFrameGetID(frame);
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limbs->mi->m_rhand = atomic;
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RpClumpRemoveAtomic(limbs->clump, atomic);
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RwFrameRemoveChild(frame);
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}
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return atomic;
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}
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#endif
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void
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CPedModelInfo::SetClump(RpClump *clump)
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{
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#ifdef PED_SKIN
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// CB has to be set here before atomics are detached from clump
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if(strncmp(GetName(), "player", 7) == 0)
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RpClumpForAllAtomics(clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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if(IsClumpSkinned(clump)){
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LimbCBarg limbs = { this, clump, { 0, 0, 0 } };
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RpClumpForAllAtomics(clump, findLimbsCb, &limbs);
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}
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CClumpModelInfo::SetClump(clump);
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SetFrameIds(m_pPedIds);
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if(m_hitColModel == nil && !IsClumpSkinned(clump))
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CreateHitColModel();
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// And again because CClumpModelInfo resets it
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if(strncmp(GetName(), "player", 7) == 0)
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RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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else if(IsClumpSkinned(clump))
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// skinned peds have no low detail version, so they don't have the right render Cb
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RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPedCB);
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#else
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CClumpModelInfo::SetClump(clump);
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SetFrameIds(m_pPedIds);
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if(m_hitColModel == nil)
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CreateHitColModel();
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if(strncmp(GetName(), "player", 7) == 0)
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RpClumpForAllAtomics(m_clump, SetAtomicRendererCB, (void*)CVisibilityPlugins::RenderPlayerCB);
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#endif
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}
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RpAtomic*
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@@ -157,7 +233,7 @@ CPedModelInfo::CreateHitColModel(void)
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}
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if(nodeFrame){
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float radius = m_pColNodeInfos[i].radius;
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if(m_pColNodeInfos[i].pieceType == 6)
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if(m_pColNodeInfos[i].pieceType == PEDPIECE_HEAD)
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RwFrameForAllObjects(nodeFrame, FindHeadRadiusCB, &radius);
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RwMatrixTransform(mat, RwFrameGetMatrix(nodeFrame), rwCOMBINEREPLACE);
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const char *name = GetFrameNodeName(nodeFrame);
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@@ -172,7 +248,7 @@ CPedModelInfo::CreateHitColModel(void)
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center.x = mat->pos.x + m_pColNodeInfos[i].x;
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center.y = mat->pos.y + 0.0f;
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center.z = mat->pos.z + m_pColNodeInfos[i].z;
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spheres[i].Set(radius, center, 17, m_pColNodeInfos[i].pieceType);
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spheres[i].Set(radius, center, SURFACE_FLESH, m_pColNodeInfos[i].pieceType);
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}
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}
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RwMatrixDestroy(mat);
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@@ -186,7 +262,7 @@ CPedModelInfo::CreateHitColModel(void)
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max.x = max.y = 0.5f;
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max.z = 1.2f;
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colmodel->boundingBox.Set(min, max, 0, 0);
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colmodel->level = 0;
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colmodel->level = LEVEL_NONE;
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m_hitColModel = colmodel;
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}
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@@ -229,3 +305,81 @@ CPedModelInfo::AnimatePedColModel(CColModel* colmodel, RwFrame* frame)
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return colmodel;
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}
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#ifdef PED_SKIN
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void
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CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
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{
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CVector center;
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
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CColModel *colmodel = new CColModel;
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CColSphere *spheres = (CColSphere*)RwMalloc(NUMPEDINFONODES*sizeof(CColSphere));
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RwFrame *root = RpClumpGetFrame(m_clump);
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RwMatrix *invmat = RwMatrixCreate();
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RwMatrix *mat = RwMatrixCreate();
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RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
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for(int i = 0; i < NUMPEDINFONODES; i++){
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*mat = *invmat;
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int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode); // this is wrong, wtf R* ???
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int idx = RpHAnimIDGetIndex(hier, id);
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// This doesn't really work as the positions are not initialized yet
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RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
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RwV3d pos = { 0.0f, 0.0f, 0.0f };
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RwV3dTransformPoints(&pos, &pos, 1, mat);
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center.x = pos.x + m_pColNodeInfos[i].x;
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center.y = pos.y + 0.0f;
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center.z = pos.z + m_pColNodeInfos[i].z;
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spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_FLESH, m_pColNodeInfos[i].pieceType);
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}
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RwMatrixDestroy(invmat);
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RwMatrixDestroy(mat);
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colmodel->spheres = spheres;
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colmodel->numSpheres = NUMPEDINFONODES;
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center.x = center.y = center.z = 0.0f;
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colmodel->boundingSphere.Set(2.0f, center, 0, 0);
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CVector min, max;
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min.x = min.y = -0.5f;
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min.z = -1.2f;
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max.x = max.y = 0.5f;
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max.z = 1.2f;
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colmodel->boundingBox.Set(min, max, 0, 0);
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colmodel->level = LEVEL_NONE;
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m_hitColModel = colmodel;
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}
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CColModel*
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CPedModelInfo::AnimatePedColModelSkinned(RpClump *clump)
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{
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if(m_hitColModel == nil){
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CreateHitColModelSkinned(clump);
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return m_hitColModel;
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}
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RwMatrix *invmat, *mat;
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CColSphere *spheres = m_hitColModel->spheres;
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
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invmat = RwMatrixCreate();
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mat = RwMatrixCreate();
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RwMatrixInvert(invmat, RwFrameGetMatrix(RpClumpGetFrame(clump)));
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for(int i = 0; i < NUMPEDINFONODES; i++){
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*mat = *invmat;
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int id = ConvertPedNode2BoneTag(m_pColNodeInfos[i].pedNode);
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int idx = RpHAnimIDGetIndex(hier, id);
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RwMatrixTransform(mat, &RpHAnimHierarchyGetMatrixArray(hier)[idx], rwCOMBINEPRECONCAT);
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RwV3d pos = { 0.0f, 0.0f, 0.0f };
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RwV3dTransformPoints(&pos, &pos, 1, mat);
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spheres[i].center.x = pos.x + m_pColNodeInfos[i].x;
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spheres[i].center.y = pos.y + 0.0f;
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spheres[i].center.z = pos.z + m_pColNodeInfos[i].z;
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}
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RwMatrixDestroy(invmat);
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RwMatrixDestroy(mat);
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return m_hitColModel;
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}
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#endif
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