implemented skinned peds, no cutscene hands yet
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@@ -465,8 +465,7 @@ CCopPed::CopAI(void)
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if (m_fDistanceToTarget < weaponRange) {
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CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
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CVector gunPos = weaponInfo->m_vecFireOffset;
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for (RwFrame *i = GetNodeFrame(PED_HANDR); i; i = RwFrameGetParent(i))
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RwV3dTransformPoints((RwV3d*)&gunPos, (RwV3d*)&gunPos, 1, RwFrameGetMatrix(i));
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TransformToNode(gunPos, PED_HANDR);
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CColPoint foundCol;
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CEntity *foundEnt;
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