implemented skinned peds, no cutscene hands yet
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@@ -55,9 +55,11 @@ public:
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static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
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void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
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void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
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void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch);
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void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch);
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LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo);
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bool RestoreGunPosn(void);
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void RotateHead(void);
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bool LookInDirection(float phi, float theta);
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bool LookAtPosition(CVector const& pos);
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bool RestoreLookAt(void);
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