implemented skinned peds, no cutscene hands yet
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@@ -13,6 +13,15 @@ RwObject *GetFirstObject(RwFrame *frame);
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RpAtomic *GetFirstAtomic(RpClump *clump);
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RwTexture *GetFirstTexture(RwTexDictionary *txd);
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#ifdef PED_SKIN
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RpAtomic *IsClumpSkinned(RpClump *clump);
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RpHAnimHierarchy *GetAnimHierarchyFromSkinClump(RpClump *clump); // get from atomic
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RpHAnimHierarchy *GetAnimHierarchyFromClump(RpClump *clump); // get from frame
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RwFrame *GetHierarchyFromChildNodesCB(RwFrame *frame, void *data);
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void SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable);
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RpHAnimAnimation *HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier);
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#endif
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RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream);
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RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream);
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RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict);
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