implemented skinned peds, no cutscene hands yet
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@@ -63,6 +63,7 @@ public:
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static RpAtomic *RenderPlayerCB(RpAtomic *atomic);
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static RpAtomic *RenderPedLowDetailCB(RpAtomic *atomic);
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static RpAtomic *RenderPedHiDetailCB(RpAtomic *atomic);
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static RpAtomic *RenderPedCB(RpAtomic *atomic); // for skinned models with only one clump
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static void RenderAlphaAtomics(void);
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static void RenderFadingEntities(void);
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@@ -131,3 +132,5 @@ public:
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static bool PluginAttach(void);
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};
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RpMaterial *SetAlphaCB(RpMaterial *material, void *data);
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