Bike riding anims, SA bike/heli cam
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@@ -9,6 +9,7 @@
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#include "Physical.h"
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#include "Weapon.h"
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#include "WeaponInfo.h"
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#include "AnimationId.h"
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#define FEET_OFFSET 1.04f
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#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f
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@@ -251,7 +252,8 @@ enum {
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enum PedLineUpPhase {
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LINE_UP_TO_CAR_START,
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LINE_UP_TO_CAR_END,
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LINE_UP_TO_CAR_2 // Buggy. Used for cops arresting you from passenger door
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LINE_UP_TO_CAR_2, // Buggy. Used for cops arresting you from passenger door
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LINE_UP_TO_CAR_FALL
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};
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enum PedOnGroundState {
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@@ -655,7 +657,7 @@ public:
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void SetLookFlag(CEntity *target, bool keepTryingToLook);
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void SetLookFlag(float direction, bool keepTryingToLook);
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void SetLookTimer(int time);
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void SetDie(AnimationId anim, float arg1, float arg2);
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void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f);
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void SetDead(void);
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void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
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void RemoveBodyPart(PedNode nodeId, int8 direction);
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