Finished CCam; various smaller things
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@@ -399,6 +399,8 @@ public:
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bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
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bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
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bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
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bool GetLeftShockJustDown() { return !!(NewState.LeftShock && !OldState.LeftShock); }
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bool GetRightShockJustDown() { return !!(NewState.RightShock && !OldState.RightShock); }
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bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); }
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bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); }
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bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); }
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@@ -422,6 +424,10 @@ public:
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bool GetLeftShoulder2(void) { return !!NewState.LeftShoulder2; }
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bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; }
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bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; }
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int16 GetLeftStickX(void) { return NewState.LeftStickX; }
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int16 GetLeftStickY(void) { return NewState.LeftStickY; }
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int16 GetRightStickX(void) { return NewState.RightStickX; }
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int16 GetRightStickY(void) { return NewState.RightStickY; }
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bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
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};
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