CPlayerPed done
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@@ -530,8 +530,8 @@ public:
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void AimGun(void);
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void KillPedWithCar(CVehicle *veh, float impulse);
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void Say(uint16 audio);
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void SetLookFlag(CEntity *target, bool unknown);
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void SetLookFlag(float direction, bool unknown);
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void SetLookFlag(CEntity *target, bool keepTryingToLook);
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void SetLookFlag(float direction, bool keepTryingToLook);
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void SetLookTimer(int time);
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void SetDie(AnimationId anim, float arg1, float arg2);
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void SetDead(void);
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