changed saving compatibility

This commit is contained in:
Nikolay Korolev
2020-05-02 18:02:17 +03:00
parent 5a916c16b7
commit f372ce156d
18 changed files with 567 additions and 612 deletions

View File

@@ -111,30 +111,27 @@ INITSAVEBUF
int32 slot = ReadSaveBuf<int32>(buf);
CVehicle* pVehicle;
#ifdef COMPATIBLE_SAVES
char* vbuf = new char[Max(sizeof(CAutomobile_FS), sizeof(CBoat_FS))];
if (type == VEHICLE_TYPE_BOAT)
pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE);
else if (type == VEHICLE_TYPE_CAR)
pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE);
else
assert(0);
--CCarCtrl::NumRandomCars;
pVehicle->Load(buf);
CWorld::Add(pVehicle);
#else
char* vbuf = new char[Max(sizeof(CAutomobile), sizeof(CBoat))];
#endif
char* vbuf = new char[Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize)];
if (type == VEHICLE_TYPE_BOAT) {
#ifdef COMPATIBLE_SAVES
memcpy(vbuf, buf, sizeof(CBoat_FS));
SkipSaveBuf(buf, sizeof(CBoat_FS));
#else
memcpy(vbuf, buf, sizeof(CBoat));
SkipSaveBuf(buf, sizeof(CBoat));
#endif
CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE);
pVehicle = pBoat;
--CCarCtrl::NumRandomCars; // why?
--CCarCtrl::NumRandomCars;
}
else if (type == VEHICLE_TYPE_CAR) {
#ifdef COMPATIBLE_SAVES
memcpy(vbuf, buf, sizeof(CAutomobile_FS));
SkipSaveBuf(buf, sizeof(CAutomobile_FS));
#else
memcpy(vbuf, buf, sizeof(CAutomobile));
SkipSaveBuf(buf, sizeof(CAutomobile));
#endif
CStreaming::RequestModel(model, 0); // is it needed?
CStreaming::LoadAllRequestedModels(false);
CAutomobile* pAutomobile = new(slot) CAutomobile(model, RANDOM_VEHICLE);
@@ -145,10 +142,6 @@ INITSAVEBUF
}
else
assert(0);
#ifdef COMPATIBLE_SAVES
CVehicle_FS* pBufferVehicle = (CVehicle_FS*)vbuf;
pBufferVehicle->Restore(pVehicle);
#else
CVehicle* pBufferVehicle = (CVehicle*)vbuf;
pVehicle->GetMatrix() = pBufferVehicle->GetMatrix();
pVehicle->VehicleCreatedBy = pBufferVehicle->VehicleCreatedBy;
@@ -184,9 +177,9 @@ INITSAVEBUF
(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
#endif
CWorld::Add(pVehicle);
delete[] vbuf;
#endif
}
VALIDATESAVEBUF(size)
}
@@ -213,20 +206,8 @@ INITSAVEBUF
++nNumBoats;
}
}
*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) +
#ifdef COMPATIBLE_SAVES
sizeof(CAutomobile_FS)) +
#else
sizeof(CAutomobile)) +
#endif
sizeof(int) +
nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) +
#ifdef COMPATIBLE_SAVES
sizeof(CBoat_FS)) +
#else
sizeof(CBoat)) +
#endif
sizeof(int);
*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int);
WriteSaveBuf(buf, nNumCars);
WriteSaveBuf(buf, nNumBoats);
for (int i = 0; i < nPoolSize; i++) {
@@ -239,19 +220,20 @@ INITSAVEBUF
bHasPassenger = true;
}
if (!pVehicle->pDriver && !bHasPassenger) {
#ifdef COMPATIBLE_SAVES
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
WriteSaveBuf<int16>(buf, pVehicle->m_modelIndex);
WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
pVehicle->Save(buf);
}
#else
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->m_modelIndex);
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
#ifdef COMPATIBLE_SAVES
((CVehicle_FS*)buf)->Store(pVehicle);
SkipSaveBuf(buf, sizeof(CVehicle_FS));
WriteSaveBuf(buf, ((CAutomobile*)pVehicle)->Damage);
SkipSaveBuf(buf, sizeof(CAutomobile_FS) - sizeof(CVehicle_FS) - sizeof(CDamageManager));
#else
memcpy(buf, pVehicle, sizeof(CAutomobile));
SkipSaveBuf(buf, sizeof(CAutomobile));
#endif
}
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
@@ -260,6 +242,7 @@ INITSAVEBUF
memcpy(buf, pVehicle, sizeof(CBoat));
SkipSaveBuf(buf, sizeof(CBoat));
}
#endif
}
}
VALIDATESAVEBUF(*size)
@@ -318,9 +301,7 @@ INITSAVEBUF
WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases);
WriteSaveBuf(buf, pObject->m_nEndOfLifeTime);
#ifdef COMPATIBLE_SAVES
CEntityProperties properties;
properties.Store(pObject);
WriteSaveBuf(buf, properties);
pObject->SaveEntityFlags(buf);
#else
WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
@@ -359,9 +340,7 @@ INITSAVEBUF
pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf);
pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf);
pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf);
#ifdef COMPATIBLE_SAVES
CEntityProperties properties = ReadSaveBuf<CEntityProperties>(buf);
#else
#ifndef COMPATIBLE_SAVES
(pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf);
(pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf);
#endif
@@ -369,6 +348,9 @@ INITSAVEBUF
CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
CObject* pObject = new(ref) CObject(mi, false);
pObject->GetMatrix() = pBufferObject->GetMatrix();
#ifdef COMPATIBLE_SAVES
pObject->LoadEntityFlags(buf);
#endif
pObject->m_fUprootLimit = pBufferObject->m_fUprootLimit;
pObject->m_objectMatrix = pBufferObject->m_objectMatrix;
pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy;
@@ -383,9 +365,7 @@ INITSAVEBUF
pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect;
pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases;
pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime;
#ifdef COMPATIBLE_SAVES
properties.Restore(pObject);
#else
#ifndef COMPATIBLE_SAVES
(pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0];
(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
#endif
@@ -408,12 +388,7 @@ INITSAVEBUF
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
nNumPeds++;
}
*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) +
#ifdef COMPATIBLE_SAVES
sizeof(CPlayerPed_FS) +
#else
sizeof(CPlayerPed) +
#endif
*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
WriteSaveBuf(buf, nNumPeds);
for (int i = 0; i < nPoolSize; i++) {
@@ -425,9 +400,7 @@ INITSAVEBUF
WriteSaveBuf(buf, pPed->m_modelIndex);
WriteSaveBuf(buf, GetPedRef(pPed));
#ifdef COMPATIBLE_SAVES
((CPlayerPed_FS*)buf)->StorePlayerPed((CPlayerPed*)pPed);
((CPlayerPed_FS*)buf)->StorePed(pPed);
SkipSaveBuf(buf, sizeof(CPlayerPed_FS));
pPed->Save(buf);
#else
memcpy(buf, pPed, sizeof(CPlayerPed));
SkipSaveBuf(buf, sizeof(CPlayerPed));
@@ -450,23 +423,41 @@ INITSAVEBUF
int16 model = ReadSaveBuf<int16>(buf);
int ref = ReadSaveBuf<int>(buf);
#ifdef COMPATIBLE_SAVES
char* pbuf = new char[sizeof(CPlayerPed_FS)];
CPlayerPed_FS* pBufferPlayer = (CPlayerPed_FS*)buf;
CPed* pPed;
char name[MAX_MODEL_NAME];
// Unfortunate hack: player model is stored after ped structure.
// It could be avoided by just using "player" because in practice it is always true.
memcpy(name, buf + CPlayerPed::nSaveStructSize + 2 * sizeof(int32), MAX_MODEL_NAME);
CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
if (pedtype == PEDTYPE_PLAYER1)
pPed = new(ref) CPlayerPed();
else
assert(0);
pPed->Load(buf);
if (pedtype == PEDTYPE_PLAYER1) {
CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
SkipSaveBuf(buf, MAX_MODEL_NAME);
}
if (pedtype == PEDTYPE_PLAYER1) {
pPed->m_wepAccuracy = 100;
CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
}
CWorld::Add(pPed);
#else
char* pbuf = new char[sizeof(CPlayerPed)];
CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf;
#endif
CPed* pPed;
char name[MAX_MODEL_NAME];
// the code implies that there was idea to load non-player ped
if (pedtype == PEDTYPE_PLAYER1) { // always true
#ifdef COMPATIBLE_SAVES
memcpy(pbuf, buf, sizeof(CPlayerPed_FS));
SkipSaveBuf(buf, sizeof(CPlayerPed_FS));
#else
memcpy(pbuf, buf, sizeof(CPlayerPed));
SkipSaveBuf(buf, sizeof(CPlayerPed));
#endif
CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
memcpy(name, buf, MAX_MODEL_NAME);
@@ -476,19 +467,11 @@ INITSAVEBUF
CStreaming::LoadAllRequestedModels(false);
if (pedtype == PEDTYPE_PLAYER1) {
CPlayerPed* pPlayerPed = new(ref) CPlayerPed();
#ifdef COMPATIBLE_SAVES
pBufferPlayer->RestorePlayerPed(pPlayerPed);
#else
for (int i = 0; i < ARRAY_SIZE(pPlayerPed->m_nTargettableObjects); i++)
pPlayerPed->m_nTargettableObjects[i] = pBufferPlayer->m_nTargettableObjects[i];
pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
#endif
pPed = pPlayerPed;
}
#ifdef COMPATIBLE_SAVES
pBufferPlayer->RestorePed(pPed);
pPed->m_currentWeapon = 0;
#else
pPed->GetPosition() = pBufferPlayer->GetPosition();
pPed->m_fHealth = pBufferPlayer->m_fHealth;
pPed->m_fArmour = pBufferPlayer->m_fArmour;
@@ -497,13 +480,14 @@ INITSAVEBUF
pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed;
for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
pPed->m_weapons[i] = pBufferPlayer->m_weapons[i];
#endif
if (pedtype == PEDTYPE_PLAYER1) {
pPed->m_wepAccuracy = 100;
CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
}
CWorld::Add(pPed);
delete[] pbuf;
#endif
}
VALIDATESAVEBUF(size)
}