changed saving compatibility
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@@ -17732,3 +17732,45 @@ CPed::SetExitBoat(CVehicle *boat)
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// Not there in VC.
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CWaterLevel::FreeBoatWakeArray();
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}
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#ifdef COMPATIBLE_SAVES
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void
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CPed::Save(uint8*& buf)
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{
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SkipSaveBuf(buf, 52);
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WriteSaveBuf<float>(buf, GetPosition().x);
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WriteSaveBuf<float>(buf, GetPosition().y);
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WriteSaveBuf<float>(buf, GetPosition().z);
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SkipSaveBuf(buf, 288);
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WriteSaveBuf<uint8>(buf, CharCreatedBy);
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SkipSaveBuf(buf, 351);
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WriteSaveBuf<float>(buf, m_fHealth);
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WriteSaveBuf<float>(buf, m_fArmour);
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SkipSaveBuf(buf, 148);
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for (int i = 0; i < 13; i++) // has to be hardcoded
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m_weapons[i].Save(buf);
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SkipSaveBuf(buf, 5);
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WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed);
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SkipSaveBuf(buf, 162);
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}
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void
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CPed::Load(uint8*& buf)
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{
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SkipSaveBuf(buf, 52);
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GetPosition().x = ReadSaveBuf<float>(buf);
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GetPosition().y = ReadSaveBuf<float>(buf);
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GetPosition().z = ReadSaveBuf<float>(buf);
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SkipSaveBuf(buf, 288);
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CharCreatedBy = ReadSaveBuf<uint8>(buf);
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SkipSaveBuf(buf, 351);
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m_fHealth = ReadSaveBuf<float>(buf);
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m_fArmour = ReadSaveBuf<float>(buf);
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SkipSaveBuf(buf, 148);
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for (int i = 0; i < 13; i++) // has to be hardcoded
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m_weapons[i].Load(buf);
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SkipSaveBuf(buf, 5);
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m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf);
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SkipSaveBuf(buf, 162);
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}
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#endif
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