changed saving compatibility
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@@ -886,6 +886,11 @@ public:
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#ifdef PED_SKIN
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void renderLimb(int node);
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#endif
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#ifdef COMPATIBLE_SAVES
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virtual void Save(uint8*& buf);
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virtual void Load(uint8*& buf);
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#endif
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};
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void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
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