changed saving compatibility
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@@ -67,6 +67,11 @@ public:
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bool HasWeaponAmmoToBeUsed(void);
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static bool ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects);
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#ifdef COMPATIBLE_SAVES
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void Save(uint8*& buf);
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void Load(uint8*& buf);
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#endif
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};
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VALIDATE_SIZE(CWeapon, 0x18);
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