Peds, Hud, CFO 1/2, fixes - including zone names
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@@ -30,6 +30,13 @@ struct PedAudioData
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int m_nMaxRandomDelayTime;
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};
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enum
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{
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ATTACK_IN_PROGRESS,
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CANT_ATTACK,
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WATCH_UNTIL_HE_DISAPPEARS,
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};
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enum eFormation
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{
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FORMATION_UNDEFINED,
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@@ -474,7 +481,7 @@ public:
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uint32 bNeverEverTargetThisPed : 1;
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uint32 bCrouchWhenScared : 1;
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uint32 bKnockedOffBike : 1;
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//uint32 b158_8
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uint32 b158_8 : 1;
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uint32 b158_10 : 1;
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uint32 bBoughtIceCream : 1;
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uint32 b158_40 : 1;
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@@ -944,6 +951,8 @@ public:
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void ClearWaitState(void);
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void Undress(const char*);
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void Dress(void);
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int32 KillCharOnFootMelee(CVector&, CVector&, CVector&);
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int32 KillCharOnFootArmed(CVector&, CVector&, CVector&);
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bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
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CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }
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