Peds, Hud, CFO 1/2, fixes - including zone names

This commit is contained in:
eray orçunus
2020-07-21 05:59:31 +03:00
parent 5bedca7692
commit f40f44b14e
30 changed files with 1467 additions and 818 deletions

View File

@@ -34,7 +34,7 @@ public:
bool m_bDrunkVisualsWearOff; // TODO(Miami): That may be something else
CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
CPed *m_pPedAtSafePos[6];
CPlayerPed* m_pMeleeList[6];
CPed *m_pMeleeList[6]; // reachable peds at each direction(6)
char unused1;
int16 m_nCheckPlayersIndex;
float m_fWalkAngle; //angle between heading and walking direction
@@ -85,6 +85,8 @@ public:
bool DoesPlayerWantNewWeapon(eWeaponType, bool);
void PlayIdleAnimations(CPad*);
void RemovePedFromMeleeList(CPed*);
void GetMeleeAttackCoords(CVector&, int8, float);
int32 FindMeleeAttackPoint(CPed*, CVector&, uint32&);
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);