Peds, Hud, CFO 1/2, fixes - including zone names
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@@ -34,7 +34,7 @@ public:
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bool m_bDrunkVisualsWearOff; // TODO(Miami): That may be something else
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CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
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CPed *m_pPedAtSafePos[6];
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CPlayerPed* m_pMeleeList[6];
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CPed *m_pMeleeList[6]; // reachable peds at each direction(6)
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char unused1;
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int16 m_nCheckPlayersIndex;
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float m_fWalkAngle; //angle between heading and walking direction
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@@ -85,6 +85,8 @@ public:
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bool DoesPlayerWantNewWeapon(eWeaponType, bool);
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void PlayIdleAnimations(CPad*);
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void RemovePedFromMeleeList(CPed*);
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void GetMeleeAttackCoords(CVector&, int8, float);
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int32 FindMeleeAttackPoint(CPed*, CVector&, uint32&);
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static void SetupPlayerPed(int32);
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static void DeactivatePlayerPed(int32);
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