CGame::Process() && CGame::ReloadIPLs
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@@ -6,6 +6,8 @@
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CAccidentManager& gAccidentManager = *(CAccidentManager*)0x87FD10;
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WRAPPER void CAccidentManager::Update(void) { EAXJMP(0x456710); }
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uint16 CAccidentManager::CountActiveAccidents()
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{
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uint16 accidents = 0;
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