CGame::Process() && CGame::ReloadIPLs
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@@ -28,4 +28,6 @@ public:
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static bool IsPointWithinHideOutGarage(CVector&);
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static bool IsPointWithinAnyGarage(CVector&);
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static void PlayerArrestedOrDied();
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static void Init(void);
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static void Update(void);
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};
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