CGame::Process() && CGame::ReloadIPLs
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@@ -11,6 +11,7 @@ class CRecordDataForChase
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public:
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static uint8 &Status;
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static void SaveOrRetrieveDataForThisFrame(void);
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static void ProcessControlCars(void);
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static void SaveOrRetrieveCarPositions(void);
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};
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@@ -20,4 +21,6 @@ class CRecordDataForGame
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{
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public:
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static uint16 &RecordingState;
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static void SaveOrRetrieveDataForThisFrame(void);
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};
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