CGame::Process() && CGame::ReloadIPLs
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@@ -2,4 +2,6 @@
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#include "patcher.h"
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#include "RoadBlocks.h"
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WRAPPER void CRoadBlocks::Init(void) { EAXJMP(0x436F50); }
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WRAPPER void CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle*, int32, int16) { EAXJMP(0x4376A0); }
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WRAPPER void CRoadBlocks::GenerateRoadBlocks(void) { EAXJMP(0x436FA0); }
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