CGame::Process() && CGame::ReloadIPLs
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@@ -5,6 +5,7 @@
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#include "Vehicle.h"
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WRAPPER void CTrafficLights::DisplayActualLight(CEntity *ent) { EAXJMP(0x455800); }
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WRAPPER void CTrafficLights::ScanForLightsOnMap(void) { EAXJMP(0x454F40); }
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WRAPPER bool CTrafficLights::ShouldCarStopForLight(CVehicle*, bool) { EAXJMP(0x455350); }
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WRAPPER bool CTrafficLights::ShouldCarStopForBridge(CVehicle*) { EAXJMP(0x456460); }
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