CGame::Process() && CGame::ReloadIPLs
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@@ -32,4 +32,5 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
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}
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WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
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WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
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WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
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