CGame::Process() && CGame::ReloadIPLs
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@@ -31,6 +31,7 @@ class CFireManager
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CFire m_aFires[NUM_FIRES];
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public:
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void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
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void Update(void);
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CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
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CFire *FindNearestFire(CVector, float*);
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uint32 GetTotalActiveFires() const { return m_nTotalFires; }
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