CGame::Process() && CGame::ReloadIPLs
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@@ -3,6 +3,7 @@
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#include "Skidmarks.h"
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WRAPPER void CSkidmarks::Clear(void) { EAXJMP(0x518130); }
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WRAPPER void CSkidmarks::Update() { EAXJMP(0x518200); }
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WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); }
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WRAPPER void CSkidmarks::RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy) { EAXJMP(0x5185C0); }
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