CGame::Process() && CGame::ReloadIPLs
This commit is contained in:
@@ -73,5 +73,6 @@ public:
|
||||
static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
|
||||
bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo);
|
||||
static void InitialiseWeapons(void);
|
||||
static void UpdateWeapons(void);
|
||||
};
|
||||
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");
|
||||
|
||||
Reference in New Issue
Block a user