Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes

This commit is contained in:
eray orçunus
2020-09-29 22:53:12 +03:00
parent 1fa852f118
commit f71953077d
35 changed files with 1428 additions and 1134 deletions

View File

@@ -21,6 +21,8 @@
#include "Camera.h"
#include "GenericGameStorage.h"
// --MIAMI: file done
CControllerConfigManager ControlsManager;
CControllerConfigManager::CControllerConfigManager()
@@ -314,6 +316,10 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta
SetMouseButtonAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 5);
SetMouseButtonAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 4);
SetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4);
SetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 5);
}
}
@@ -516,11 +522,12 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, i
case 13:
pad->PCTempJoyState.DPadUp = 255;
break;
#ifdef REGISTER_START_BUTTON
case 12:
pad->PCTempJoyState.Start = 255;
break;
#ifndef REGISTER_START_BUTTON
if (padNumber == 1)
#endif
pad->PCTempJoyState.Start = 255;
break;
case 11:
pad->PCTempJoyState.RightShock = 255;
break;
@@ -624,6 +631,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button,
if ( mode == CCam::MODE_1STPERSON
|| mode == CCam::MODE_SNIPER
|| mode == CCam::MODE_ROCKETLAUNCHER
|| mode == CCam::MODE_CAMERA
|| mode == CCam::MODE_M16_1STPERSON)
{
firstPerson = true;
@@ -1642,12 +1650,12 @@ void CControllerConfigManager::DeleteMatchingCommonControls(e_ControllerAction a
{
if (!GetIsKeyBlank(key, type))
{
CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
#ifndef BIND_VEHICLE_FIREWEAPON
CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON);
#endif
CLEAR_ACTION_IF_NEEDED(GO_LEFT);
CLEAR_ACTION_IF_NEEDED(GO_RIGHT);
CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
CLEAR_ACTION_IF_NEEDED(NETWORK_TALK);
CLEAR_ACTION_IF_NEEDED(SWITCH_DEBUG_CAM_ON);
CLEAR_ACTION_IF_NEEDED(TOGGLE_DPAD);
@@ -1660,15 +1668,13 @@ void CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerActio
{
if (!GetIsKeyBlank(key, type))
{
CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND);
CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_LEFT);
CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_RIGHT);
CLEAR_ACTION_IF_NEEDED(PED_JUMPING);
CLEAR_ACTION_IF_NEEDED(PED_SPRINT);
if (key == GetControllerKeyAssociatedWithAction(PED_DUCK, type))
ClearSettingsAssociatedWithAction(PED_DUCK, type);
if (key == GetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, type))
ClearSettingsAssociatedWithAction(PED_ANSWER_PHONE, type);
CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND);
CLEAR_ACTION_IF_NEEDED(PED_DUCK);
CLEAR_ACTION_IF_NEEDED(PED_ANSWER_PHONE);
if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
{
@@ -1707,16 +1713,15 @@ void CControllerConfigManager::DeleteMatchingVehicleControls(e_ControllerAction
#ifdef BIND_VEHICLE_FIREWEAPON
CLEAR_ACTION_IF_NEEDED(VEHICLE_FIREWEAPON);
#endif
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); // note: duplicate
CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN);
CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE);
CLEAR_ACTION_IF_NEEDED(VEHICLE_ACCELERATE);
CLEAR_ACTION_IF_NEEDED(VEHICLE_BRAKE);
CLEAR_ACTION_IF_NEEDED(VEHICLE_CHANGE_RADIO_STATION);
CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN);
CLEAR_ACTION_IF_NEEDED(TOGGLE_SUBMISSIONS);
CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND);
CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETLEFT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETRIGHT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETUP);
@@ -1755,36 +1760,36 @@ void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction
DeleteMatching1rst3rdPersonControls (action, key, type);
break;
case ACTIONTYPE_3RDPERSON:
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingCommonControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
break;
case ACTIONTYPE_VEHICLE:
DeleteMatchingVehicleControls (action, key, type);
DeleteMatchingCommonControls (action, key, type);
DeleteMatchingVehicleControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
break;
case ACTIONTYPE_VEHICLE_3RDPERSON:
DeleteMatchingCommonControls (action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingVehicleControls (action, key, type);
DeleteMatchingCommonControls (action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
break;
case ACTIONTYPE_1RST3RDPERSON:
DeleteMatching1rstPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingCommonControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
break;
case ACTIONTYPE_COMMON:
DeleteMatchingCommonControls (action, key, type);
DeleteMatching1rstPersonControls (action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingVehicleControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
break;
case ACTIONTYPE_1RST3RDPERSON:
DeleteMatchingCommonControls (action, key, type);
DeleteMatching1rstPersonControls (action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
break;
default: break;
}
@@ -1850,15 +1855,15 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
#ifdef BIND_VEHICLE_FIREWEAPON
case VEHICLE_FIREWEAPON:
#endif
case VEHICLE_LOOKBEHIND:
case VEHICLE_LOOKLEFT:
case VEHICLE_LOOKRIGHT:
case VEHICLE_HORN:
case VEHICLE_HANDBRAKE:
case VEHICLE_ACCELERATE:
case VEHICLE_BRAKE:
case VEHICLE_CHANGE_RADIO_STATION:
case VEHICLE_HORN:
case TOGGLE_SUBMISSIONS:
case VEHICLE_HANDBRAKE:
case VEHICLE_LOOKLEFT:
case VEHICLE_LOOKRIGHT:
case VEHICLE_LOOKBEHIND:
case VEHICLE_TURRETLEFT:
case VEHICLE_TURRETRIGHT:
case VEHICLE_TURRETUP: