Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes

This commit is contained in:
eray orçunus
2020-09-29 22:53:12 +03:00
parent 1fa852f118
commit f71953077d
35 changed files with 1428 additions and 1134 deletions

View File

@@ -117,7 +117,7 @@ CCivilianPed::CivilianAI(void)
} else {
SetMoveState(PEDMOVE_WALK);
}
} else if (threatPed->IsPlayer() && IsGangMember() && b158_80) {
} else if (threatPed->IsPlayer() && IsGangMember() && bCanAttackPlayerWithCops) {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
@@ -203,7 +203,7 @@ CCivilianPed::CivilianAI(void)
CPed *threatPed = (CPed*)m_threatEntity;
if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) {
if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
if (threatPed->IsPlayer() && IsGangMember() && b158_80) {
if (threatPed->IsPlayer() && IsGangMember() && bCanAttackPlayerWithCops) {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {