Make cars and peds to not despawn when you look away

This commit is contained in:
Sergeanur
2021-07-23 21:07:44 +03:00
parent 6a94299eac
commit f73dfa12e6
3 changed files with 12 additions and 2 deletions

View File

@@ -1126,13 +1126,16 @@ CPopulation::ManagePopulation(void)
bool pedIsFarAway = false;
if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist
|| (!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist)
#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE
|| (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist
&& !ped->GetIsOnScreen()
&& TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER
&& TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER_RUNABOUT
&& !TheCamera.Cams[TheCamera.ActiveCam].LookingLeft
&& !TheCamera.Cams[TheCamera.ActiveCam].LookingRight
&& !TheCamera.Cams[TheCamera.ActiveCam].LookingBehind))
&& !TheCamera.Cams[TheCamera.ActiveCam].LookingBehind)
#endif
)
pedIsFarAway = true;
if (!pedIsFarAway)