Make cars and peds to not despawn when you look away
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@@ -1126,13 +1126,16 @@ CPopulation::ManagePopulation(void)
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bool pedIsFarAway = false;
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if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist
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|| (!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist)
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#ifndef EXTENDED_OFFSCREEN_DESPAWN_RANGE
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|| (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist
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&& !ped->GetIsOnScreen()
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&& TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER
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&& TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER_RUNABOUT
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&& !TheCamera.Cams[TheCamera.ActiveCam].LookingLeft
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&& !TheCamera.Cams[TheCamera.ActiveCam].LookingRight
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&& !TheCamera.Cams[TheCamera.ActiveCam].LookingBehind))
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&& !TheCamera.Cams[TheCamera.ActiveCam].LookingBehind)
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#endif
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)
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pedIsFarAway = true;
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if (!pedIsFarAway)
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