Fixing Projectile code
This commit is contained in:
@@ -57,7 +57,7 @@ CObjectData::Initialise(const char *filename)
|
||||
&ms_aObjectInfo[id].m_fCollisionDamageMultiplier,
|
||||
&damageEffect, &responseCase, &camAvoid);
|
||||
|
||||
ms_aObjectInfo[id].m_fBuoyancy = 100.0f/percentSubmerged * 0.008*ms_aObjectInfo[id].m_fMass;
|
||||
ms_aObjectInfo[id].m_fBuoyancy = 100.0f/percentSubmerged * GRAVITY *ms_aObjectInfo[id].m_fMass;
|
||||
ms_aObjectInfo[id].m_nCollisionDamageEffect = damageEffect;
|
||||
ms_aObjectInfo[id].m_nSpecialCollisionResponseCases = responseCase;
|
||||
ms_aObjectInfo[id].m_bCameraToAvoidThisObject = camAvoid;
|
||||
|
||||
Reference in New Issue
Block a user