Fixing Projectile code

This commit is contained in:
Sergeanur
2020-01-07 17:26:23 +02:00
parent f9316d9cc3
commit f7e962beaa
8 changed files with 47 additions and 34 deletions

View File

@@ -57,7 +57,7 @@ CObjectData::Initialise(const char *filename)
&ms_aObjectInfo[id].m_fCollisionDamageMultiplier,
&damageEffect, &responseCase, &camAvoid);
ms_aObjectInfo[id].m_fBuoyancy = 100.0f/percentSubmerged * 0.008*ms_aObjectInfo[id].m_fMass;
ms_aObjectInfo[id].m_fBuoyancy = 100.0f/percentSubmerged * GRAVITY *ms_aObjectInfo[id].m_fMass;
ms_aObjectInfo[id].m_nCollisionDamageEffect = damageEffect;
ms_aObjectInfo[id].m_nSpecialCollisionResponseCases = responseCase;
ms_aObjectInfo[id].m_bCameraToAvoidThisObject = camAvoid;