Fixing Projectile code
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@@ -2,12 +2,26 @@
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#include "patcher.h"
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#include "Projectile.h"
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CProjectile::CProjectile(int32 model) : CObject()
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{
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m_fMass = 1.0f;
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m_fTurnMass = 1.0f;
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m_fAirResistance = 0.99f;
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m_fElasticity = 0.75f;
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m_fBuoyancy = GRAVITY * m_fMass * 0.1f;
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bExplosionProof = true;
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SetModelIndex(model);
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ObjectCreatedBy = MISSION_OBJECT;
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}
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class CProjectile_ : public CProjectile
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{
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public:
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CProjectile* ctor(int32 model) { return ::new (this) CProjectile(model); }
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void dtor(void) { CProjectile::~CProjectile(); }
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};
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STARTPATCHES
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InjectHook(0x4BFE30, &CProjectile_::ctor, PATCH_JUMP);
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InjectHook(0x4BFED0, &CProjectile_::dtor, PATCH_JUMP);
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ENDPATCHES
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