ped attractors
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@@ -865,8 +865,8 @@ public:
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void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
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void ClearWaitState(void);
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bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
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CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
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bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
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CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }
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CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
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PedState GetPedState(void) { return m_nPedState; }
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