@@ -15,7 +15,8 @@ enum eWeaponType
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WEAPONTYPE_MOLOTOV,
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WEAPONTYPE_GRENADE,
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WEAPONTYPE_DETONATOR,
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WEAPONTYPE_TOTAL_INVENTORY_WEAPONS,
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WEAPONTYPE_TOTAL_INVENTORY_WEAPONS = 13,
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WEAPONTYPE_HELICANNON = 13,
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WEAPONTYPE_TOTALWEAPONS,
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WEAPONTYPE_ARMOUR,
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WEAPONTYPE_RAMMEDBYCAR,
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@@ -72,6 +73,7 @@ public:
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bool IsType2Handed(void);
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static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
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bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo);
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bool HasWeaponAmmoToBeUsed(void);
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static void InitialiseWeapons(void);
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static void UpdateWeapons(void);
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};
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