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@@ -19,6 +19,8 @@ extern wchar *gUString2;
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extern bool &b_FoundRecentSavedGameWantToLoad;
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extern bool gbPrintShite;
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extern bool &gbModelViewer;
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extern bool &StillToFadeOut;
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extern bool &JustLoadedDontFadeInYet;
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class CSprite2d;
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