Audio: bits of PS2 code

This commit is contained in:
Sergeanur
2021-08-21 08:42:00 +03:00
parent 80b7d52eeb
commit fe51abd534
3 changed files with 33 additions and 4 deletions

View File

@@ -2017,7 +2017,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
bool8 isMoped = FALSE;
bool8 processedAccelSampleStopped = FALSE;
static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds();
uint8 nChannel = CHANNEL_PLAYER_VEHICLE_ENGINE; // TODO: PS2 channels
#ifdef GTA_PS2
uint8 nChannel = m_bIsSurround ? CHANNEL_DTS_PLAYER_VEHICLE_ENGINE : CHANNEL_PLAYER_VEHICLE_ENGINE;
#else
uint8 nChannel = CHANNEL_PLAYER_VEHICLE_ENGINE;
#endif
if (bPlayerJustEnteredCar) {
bAccelSampleStopped = TRUE;
bPlayerJustEnteredCar = FALSE;