Merge branch 'miami' into lcs

* miami:
  Fix backface culling of cutscene objects
  more renames
  anim velocity union
  rename m_vehEnterType -> m_vehDoor
  Port cmake improvements to miami
  some loose ends
  move TODO to Readme
  Fix build without FIX_BUGS, divide to 0 fixes
This commit is contained in:
Sergeanur
2021-01-13 14:56:25 +02:00
30 changed files with 563 additions and 454 deletions

View File

@@ -596,7 +596,7 @@ public:
float m_fRotationCur;
float m_fRotationDest;
float m_headingRate;
uint16 m_vehEnterType;
uint16 m_vehDoor;
int16 m_walkAroundType;
CPhysical *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
@@ -650,10 +650,10 @@ public:
uint32 m_leaveCarTimer;
uint32 m_getUpTimer;
uint32 m_lookTimer;
uint32 m_standardTimer;
uint32 m_chatTimer;
uint32 m_attackTimer;
uint32 m_shootTimer; // shooting is a part of attack
uint32 m_hitRecoverTimer;
uint32 m_carJackTimer;
uint32 m_objectiveTimer;
uint32 m_duckTimer;
uint32 m_duckAndCoverTimer;