Merge branch 'miami' into lcs
* miami: Fix backface culling of cutscene objects more renames anim velocity union rename m_vehEnterType -> m_vehDoor Port cmake improvements to miami some loose ends move TODO to Readme Fix build without FIX_BUGS, divide to 0 fixes
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@@ -596,7 +596,7 @@ public:
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float m_fRotationCur;
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float m_fRotationDest;
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float m_headingRate;
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uint16 m_vehEnterType;
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uint16 m_vehDoor;
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int16 m_walkAroundType;
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CPhysical *m_pCurrentPhysSurface;
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CVector m_vecOffsetFromPhysSurface;
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@@ -650,10 +650,10 @@ public:
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uint32 m_leaveCarTimer;
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uint32 m_getUpTimer;
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uint32 m_lookTimer;
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uint32 m_standardTimer;
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uint32 m_chatTimer;
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uint32 m_attackTimer;
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uint32 m_shootTimer; // shooting is a part of attack
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uint32 m_hitRecoverTimer;
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uint32 m_carJackTimer;
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uint32 m_objectiveTimer;
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uint32 m_duckTimer;
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uint32 m_duckAndCoverTimer;
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