Commit Graph

190 Commits

Author SHA1 Message Date
aap 94ff966994 bletch 2021-01-21 22:25:14 +01:00
aap e99589a3eb fixed anisotropic filtering; updated librw 2021-01-21 22:17:35 +01:00
erorcun 5a47379bf5 Includes overhaul, fix some compiler warnings 2021-01-17 21:32:54 +01:00
Sergeanur ff057838ec Merge branch 'miami' into lcs
* miami:
  Fix backface culling of cutscene objects
  more renames
  anim velocity union
  rename m_vehEnterType -> m_vehDoor
  Port cmake improvements to miami
  some loose ends
  move TODO to Readme
  Fix build without FIX_BUGS, divide to 0 fixes
2021-01-13 14:56:25 +02:00
erorcun 57201187de Fix build without FIX_BUGS, divide to 0 fixes 2021-01-13 14:22:31 +03:00
erorcun 542a5393ac Fix build without FIX_BUGS, divide to 0 fixes 2021-01-13 03:08:50 +03:00
aap 48ce6151f9 fix building with PED_SKIN 2021-01-12 18:55:21 +01:00
aap 37a58a04f2 timecycle; some rendering 2021-01-08 13:34:49 +01:00
aap ebdf08a514 first commit for LCS 2021-01-08 01:41:40 +01:00
aap e6ef2f12de first version of new renderer 2021-01-05 11:12:48 +01:00
Sergeanur b9e97ab79d Reorder CEntity functions into their original order 2020-12-29 13:55:26 +02:00
Sergeanur f75460fc1d Reorder CEntity functions into their original order 2020-12-29 13:55:15 +02:00
erorcun 36e64dbd22 signed/unsigned fixes, and some other fixes 2020-12-27 05:23:37 +03:00
erorcun 57098a77ec Backface cull. in INI, mouse sensitivity fix, aspect ratio auto as default 2020-12-26 12:10:04 +03:00
erorcun a50244dc16 signed/unsigned fixes, and some other fixes 2020-12-25 12:54:41 +03:00
aap 934c967825 core/FileLoader.cpp 2020-12-21 12:35:06 +01:00
aap fb97335d9f push/pop memids 2020-12-21 12:34:29 +01:00
Fire-Head 0bea6d039b Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-19 22:33:17 +03:00
aap 2a51e1da04 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
Nikolay Korolev 8d1996833b merge attempt 2020-12-19 03:21:04 +03:00
aap 9982f1f21b anim compression 2020-12-18 23:46:51 +01:00
aap f3a356375e added MemoryHeap from III, MemoryMgr 2020-12-18 14:19:03 +01:00
aap 9be5bfe75b sync vis-plugins with miami 2020-12-13 12:58:15 +01:00
aap 35cac6b93b some rendering things 2020-12-13 12:53:19 +01:00
Fire-Head 87bca997a4 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-07 21:50:18 +03:00
Fire-Head c5fbb594a5 ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
aap 28a942735c fix pMemoryTop 2020-12-05 14:50:54 +01:00
aap 466eee84e7 typo 2020-12-04 10:23:04 +01:00
aap 9714a37769 bit more GTA_VERSION and GTA_PS2 2020-12-04 01:12:58 +01:00
aap 448ba9b7e8 bla 2020-12-02 13:08:30 +01:00
aap 50bf0f27a0 rpDefaultGeometryInstance 2020-12-02 12:58:29 +01:00
Sergeanur a259b6b8ab TexturePools
# Conflicts:
#	src/core/Game.cpp
#	src/rw/RwHelper.cpp
2020-12-01 22:54:19 +02:00
Sergeanur 9461998304 TexturePools 2020-12-01 22:12:46 +02:00
aap 83bbb631d1 some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) 2020-12-01 17:42:18 +01:00
Sergeanur 5a3a058ed3 Make texture conversion work a bit faster
# Conflicts:
#	src/core/config.h
2020-12-01 03:51:31 +02:00
aap c57fee38ca Merge pull request #841 from aap/master
start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
aap a8035b6466 moved some stuff to MemoryMgr 2020-11-28 17:05:57 +01:00
Sergeanur ad48b9cde0 Make texture conversion work a bit faster 2020-11-28 16:29:45 +02:00
aap d857758c16 start using CMemoryHeap 2020-11-26 17:39:59 +01:00
aap 4ddc356341 memory heap starting to work 2020-11-25 22:49:50 +01:00
aap 88baa9ce5f implemented CMemoryHeap, not used or tested yet 2020-11-25 21:34:06 +01:00
aap b2f9b3175b two unused functions 2020-11-23 11:06:16 +01:00
aap b6da31cfaa two unused functions 2020-11-23 09:38:51 +01:00
aap 07303c62d1 finished cullzones 2020-11-22 00:13:07 +01:00
aap 9826fdf6d5 more fixes to librw stuff 2020-11-18 11:16:02 +01:00
aap acb29e0dad more fixes to librw stuff 2020-11-18 11:15:27 +01:00
aap 8c70c2a136 changes to librw layer, GLES now runtime choice 2020-11-18 10:32:18 +01:00
aap 82b0103c67 changes to librw layer, GLES now runtime choice 2020-11-18 10:27:55 +01:00
aap 546ed0ff07 changes to RW layer so loading foreign files works 2020-11-11 09:42:30 +01:00
aap 3c5bb4e8f3 new LCS-style renderer 2020-11-03 20:33:07 +01:00