Nikolay Korolev
c851d9a6ba
Merge branch 'miami' into lcs
2021-08-09 00:08:42 +03:00
Sergeanur
76a22c0d13
Fix
2021-08-08 18:02:23 +03:00
Nikolay Korolev
74f00c3c63
merge
2021-08-08 15:46:47 +03:00
Nikolay Korolev
88b4c7b50b
merge
2021-08-08 15:34:02 +03:00
Sergeanur
138abb91f6
Merge branch 'miami' into lcs
...
# Conflicts:
# src/control/CarCtrl.cpp
# src/control/Script4.cpp
# src/core/Frontend.cpp
2021-06-30 21:26:36 +03:00
withmorten
d17d437de3
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
2021-06-28 13:57:05 +02:00
withmorten
cb3b3855b8
rename clamp macro to Clamp to fix compilation with g++11
2021-06-28 13:31:35 +02:00
Sergeanur
1558788df1
Fix IsSphereVisible calls
2021-06-24 21:45:48 +03:00
aap
e014bb5359
CEntity done; C(Vu)Vector fixes and cleanup
2021-06-24 21:45:21 +03:00
Sergeanur
f2c8522daa
Fix IsSphereVisible calls
2021-06-24 21:34:33 +03:00
aap
93e9929925
CEntity and C(Vu)Vector fixes and cleanup
2021-06-24 21:34:33 +03:00
Sergeanur
2ad3a75be5
Fix IsSphereVisible calls
2021-06-24 21:32:43 +03:00
aap
50058371ef
CEntity and C(Vu)Vector fixes and cleanup
2021-06-24 21:32:43 +03:00
Sergeanur
6537dfe7f1
Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix
2021-06-24 21:32:43 +03:00
Sergeanur
8f54093de1
Merge branch 'miami' into lcs
...
# Conflicts:
# src/core/World.cpp
2021-05-10 02:48:56 +03:00
Sergeanur
3dda658e42
Use some GetMatrix/SetMatrix logic based on SA
...
# Conflicts:
# src/control/Pickups.cpp
# src/control/RoadBlocks.cpp
# src/core/World.cpp
# src/entities/Entity.cpp
# src/objects/CutsceneHead.cpp
# src/objects/Object.cpp
2021-05-10 02:45:04 +03:00
Sergeanur
e38467ef3a
Merge remote-tracking branch 'origin/miami' into lcs
...
# Conflicts:
# .github/workflows/reLCS_msvc_amd64.yml
# .github/workflows/reLCS_msvc_x86.yml
# README.md
# gamefiles/TEXT/american.gxt
# gamefiles/TEXT/french.gxt
# gamefiles/TEXT/german.gxt
# gamefiles/TEXT/italian.gxt
# gamefiles/TEXT/spanish.gxt
# premake5.lua
# src/animation/AnimManager.cpp
# src/animation/AnimationId.h
# src/audio/MusicManager.cpp
# src/audio/audio_enums.h
# src/control/Script7.cpp
# src/core/FileLoader.cpp
# src/core/re3.cpp
# src/extras/custompipes_d3d9.cpp
# src/extras/custompipes_gl.cpp
# src/extras/postfx.cpp
# src/extras/shaders/colourfilterVC.frag
# src/extras/shaders/colourfilterVC_PS.hlsl
# src/extras/shaders/make_hlsl.cmd
# src/extras/shaders/obj/colourfilterVC_PS.cso
# src/extras/shaders/obj/colourfilterVC_PS.inc
# src/extras/shaders/obj/colourfilterVC_frag.inc
# src/peds/PedFight.cpp
# src/render/Font.cpp
# src/render/Hud.cpp
# src/render/Particle.cpp
# src/render/WaterCannon.cpp
# src/skel/win/gtavc.ico
# src/vehicles/Automobile.cpp
# utils/gxt/american.txt
# utils/gxt/french.txt
# utils/gxt/german.txt
# utils/gxt/italian.txt
# utils/gxt/spanish.txt
2021-02-16 18:08:19 +02:00
erorcun
902e539c0d
Overhaul MusicManager - fix radio bugs, scroll to prev station, radio off text
2021-02-01 14:18:17 +03:00
Filip Gawin
3d4791f291
Revert "First batch of fixes (CallAndMessage)"
...
This reverts commit 7a3b80a9b7 .
2021-01-31 21:06:38 +01:00
Filip Gawin
7a3b80a9b7
First batch of fixes (CallAndMessage)
2021-01-31 20:44:39 +01:00
Sergeanur
cea6b20c09
Merge remote-tracking branch 'origin/miami' into lcs
...
# Conflicts:
# src/animation/CutsceneMgr.cpp
# src/control/CarCtrl.cpp
# src/control/Script.cpp
# src/control/Script2.cpp
# src/core/Frontend.cpp
# src/core/main.cpp
# src/entities/Physical.cpp
# src/peds/Ped.cpp
# src/peds/PedAI.cpp
# src/text/Messages.cpp
# src/vehicles/Cranes.cpp
# src/vehicles/Transmission.cpp
2021-01-22 15:04:09 +02:00
withmorten
d1317f8fa6
m_nWantedLevel -> GetWantedLevel()
2021-01-22 00:20:51 +01:00
withmorten
497e0b801f
m_nWantedLevel -> GetWantedLevel()
2021-01-22 00:19:44 +01:00
Nikolay Korolev
23831e38e6
sync
2021-01-20 21:14:12 +03:00
Sergeanur
cc94419a72
Merge branch 'miami' into lcs
...
# Conflicts:
# src/control/Script.cpp
# src/control/Script4.cpp
# src/render/Weather.cpp
# src/render/Weather.h
# src/vehicles/Automobile.cpp
2021-01-20 19:32:03 +02:00
Sergeanur
3b52b683e3
Sync matrix with master
2021-01-20 19:20:11 +02:00
Nikolay Korolev
b1454276ed
Merge remote-tracking branch 'upstream/lcs' into lcs
2021-01-20 12:12:46 +03:00
aap
7e136a792f
work on colourfilters
2021-01-19 20:42:16 +01:00
Nikolay Korolev
4f36a1fb77
sync
2021-01-18 22:20:44 +03:00
Sergeanur
91093305d6
Get rid of RwMatrix in CMatrix
2021-01-18 21:06:59 +02:00
aap
e3a261d29c
rename m_vehEnterType -> m_vehDoor
2021-01-13 13:01:20 +01:00
aap
7c3e43aa2e
rename m_vehEnterType -> m_vehDoor
2021-01-13 13:01:11 +01:00
erorcun
36e64dbd22
signed/unsigned fixes, and some other fixes
2020-12-27 05:23:37 +03:00
aap
b41f93fcd6
garage cam fix
2020-12-26 13:45:53 +01:00
erorcun
a50244dc16
signed/unsigned fixes, and some other fixes
2020-12-25 12:54:41 +03:00
aap
309a4613a4
option for PC controls
2020-12-21 20:48:40 +01:00
aap
88b0134e72
option for PC controls
2020-12-21 20:48:28 +01:00
aap
a7050458ae
little cleanup and synch on templates and config
2020-12-18 13:50:26 +01:00
Sergeanur
aae4f3319f
Fixes
2020-12-08 03:29:08 +02:00
erorcun
774aa1570f
Merge pull request #853 from erorcun/miami
...
PlayerPed and "Redefine controls" menu done, fixes
2020-12-02 14:35:06 +03:00
erorcun
bd8b907d13
PlayerPed and "Redefine controls" menu done, fixes
2020-12-02 14:21:46 +03:00
aap
1172056833
cam lod dist fix
2020-12-02 10:39:23 +01:00
aap
f576311814
Merge branch 'master' of github.com:GTAmodding/re3
2020-12-02 10:38:39 +01:00
aap
fba657ff0c
better cam lod dist fix
2020-12-02 10:38:27 +01:00
Nikolay Korolev
fda58fb1df
added GTA_SCENE_EDIT
2020-12-02 02:34:51 +03:00
aap
b8bc54640d
fix cam-fix
2020-12-01 17:24:56 +01:00
aap
d6fab1bc53
cam stuff
2020-12-01 10:12:42 +01:00
Zach Charo
6eb0fd52d7
Update Camera.cpp
...
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
aap
d5bc382cb5
GTA_VERSION define and some config.h cleanup
2020-11-29 21:29:48 +01:00
aap
70d8bdc087
rename badly named camera variable
2020-11-24 15:20:41 +01:00