Sergeanur
e0be6beb18
Merge branch 'miami' into lcs
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/AudioManager.cpp
# src/audio/PolRadio.cpp
# src/control/CarCtrl.cpp
2021-08-21 13:25:42 +03:00
Sergeanur
7c80093efa
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)
2021-08-21 13:02:07 +03:00
Sergeanur
fe51abd534
Audio: bits of PS2 code
2021-08-21 08:42:00 +03:00
Sergeanur
071dbc3086
Merge branch 'miami' into lcs
2021-08-20 15:45:58 +03:00
Sergeanur
6ad85725d9
Set TIME_SPENT to 30
2021-08-20 15:45:50 +03:00
Sergeanur
239367663b
Rename unknown audio field
2021-08-20 15:45:18 +03:00
Sergeanur
9c40489589
Merge branch 'miami' into lcs
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/AudioManager.cpp
2021-08-20 14:34:11 +03:00
Sergeanur
a401f926d3
Audio refactoring:
...
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
2021-08-20 14:28:55 +03:00
aap
aed313d81c
CAutomobile done
2021-08-20 10:33:02 +02:00
Sergeanur
136b25133d
Merge branch 'miami' into lcs
...
# Conflicts:
# premake5.lua
# src/audio/AudioLogic.cpp
# src/audio/sampman_miles.cpp
# src/audio/sampman_oal.cpp
2021-08-19 11:47:03 +03:00
Sergeanur
71e0895dc6
Add AUDIO_REVERB define
2021-08-19 10:53:14 +03:00
Sergeanur
51ba90dd52
Audio: ifdef more things that aren't on ps2
2021-08-19 08:45:56 +03:00
Sergeanur
2120d4d3ce
Fix acceleration sound playing when exiting the vehicle, code fixes in ProcessPlayersVehicleEngine
2021-08-18 18:37:43 +03:00
Sergeanur
296e7ed9ad
Possible fix of ProcessVehicleOneShots crash
2021-08-18 17:31:34 +03:00
Sergeanur
a13089cd2e
Port audio changes from master
2021-08-18 15:49:06 +03:00
Sergeanur
0c55f331cf
Merge branch 'miami' into lcs
2021-08-16 14:32:15 +03:00
Sergeanur
176cadff05
Merge branch 'master' into miami
...
# Conflicts:
# src/audio/AudioLogic.cpp
2021-08-16 14:31:40 +03:00
Sergeanur
076b324539
Fix ped comments playing at full volume behind the wall
2021-08-16 14:21:51 +03:00
Sergeanur
2633295ada
Merge branch 'miami' into lcs
2021-08-16 10:33:54 +03:00
Sergeanur
dc28d52d08
LCS audio reflections values
2021-08-16 10:33:46 +03:00
Sergeanur
76f2191476
Remove not needed entry from config
2021-08-16 10:31:35 +03:00
Sergeanur
bcb5b4f94d
Remove not needed entry from config
2021-08-16 10:29:44 +03:00
Sergeanur
d7e764d519
Merge branch 'miami' into lcs
...
# Conflicts:
# README.md
# gamefiles/TEXT/american.gxt
# gamefiles/TEXT/french.gxt
# gamefiles/TEXT/german.gxt
# gamefiles/TEXT/italian.gxt
# gamefiles/TEXT/spanish.gxt
# src/audio/AudioLogic.cpp
# src/core/config.h
# src/vehicles/Automobile.cpp
# utils/gxt/american.txt
# utils/gxt/french.txt
# utils/gxt/german.txt
# utils/gxt/italian.txt
# utils/gxt/spanish.txt
2021-08-16 10:09:39 +03:00
Sergeanur
d6fbf9fbe7
PS2 audio reflections
2021-08-16 10:02:29 +03:00
Sergeanur
c7e05c74b9
Fix cAudioManager::ProcessVehicleEngine return type, rename Sound Intensity
2021-08-16 10:00:10 +03:00
Sergeanur
ab03fbb6c8
Make UpdateReflections a bit more binary exact + small code changes to sync with miami
2021-08-16 09:59:08 +03:00
Sergeanur
854ee12d9d
Fix ifdef for audio reflection members
2021-08-15 14:11:20 +03:00
Sergeanur
5ddd0649e3
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity
2021-08-15 13:14:16 +03:00
Sergeanur
4141caa4d6
Merge branch 'miami' into lcs
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/sampman.h
# src/audio/sampman_miles.cpp
# src/core/Radar.cpp
# src/core/config.h
2021-08-12 16:04:25 +03:00
Sergeanur
0a2df3ca4c
Fix sampman_null
2021-08-12 15:03:38 +03:00
Sergeanur
8759c2edf0
Sync fixes from miami
2021-08-12 15:01:58 +03:00
Sergeanur
92c5cf1877
Sync audio changes from master
2021-08-12 14:57:16 +03:00
Sergeanur
033d89a9ab
Refactor cAudioManager::ProcessActiveQueues, fix doppler effect
2021-08-12 13:01:07 +03:00
Sergeanur
f1545daeae
Rename unused audio member
2021-08-12 11:46:10 +03:00
Sergeanur
2ef43e8d1a
Fix sampman_null
2021-08-12 11:39:34 +03:00
Sergeanur
ce78081a7f
Put more things under ifdef
2021-08-12 11:39:34 +03:00
Sergeanur
6c2d179aad
Add define to enable/disable external 3d audio simulation
2021-08-12 11:39:34 +03:00
Sergeanur
2eb0390dc9
Fix unset emitting volume for sawmill
2021-08-11 13:35:50 +03:00
Sergeanur
f131f70761
Fix unset emitting volume for moan sound
2021-08-11 12:10:48 +03:00
Sergeanur
68c37d2d88
Reverse miami vice ped comments
2021-08-11 10:55:00 +03:00
Sergeanur
80dc23621e
uncomment GetSpecialCharacterTalkSfx
2021-08-11 10:47:02 +03:00
Sergeanur
b289bb4edb
Reverse special characters' ped comments
2021-08-11 10:09:20 +03:00
Nikolay Korolev
74f00c3c63
merge
2021-08-08 15:46:47 +03:00
Nikolay Korolev
88b4c7b50b
merge
2021-08-08 15:34:02 +03:00
Nikolay Korolev
9cc1201892
merge
2021-08-08 13:38:21 +03:00
erorcun
0542b1bd4d
Fix radio scroll when player controls disabled
2021-07-31 23:03:59 +03:00
erorcun
e80cbf8bb2
Fix radio scroll when player controls disabled
2021-07-31 22:57:54 +03:00
Sergeanur
a481b900b9
Merge branch 'miami' into lcs
...
# Conflicts:
# src/control/CarCtrl.cpp
# src/modelinfo/MloModelInfo.cpp
# src/modelinfo/MloModelInfo.h
# src/renderer/Renderer.cpp
# src/rw/VisibilityPlugins.cpp
# src/rw/VisibilityPlugins.h
2021-07-31 20:43:52 +03:00
Sergeanur
835fa4e74b
Make cars and peds to not despawn when you look away
...
# Conflicts:
# src/control/CarCtrl.cpp
# src/core/config.h
# src/peds/Population.cpp
2021-07-31 20:32:13 +03:00
Sergeanur
e8dcc8432d
Possible crashfix with wanted level
2021-07-30 20:36:07 +03:00