Commit Graph

822 Commits

Author SHA1 Message Date
Sergeanur e0be6beb18 Merge branch 'miami' into lcs
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.cpp
#	src/audio/PolRadio.cpp
#	src/control/CarCtrl.cpp
2021-08-21 13:25:42 +03:00
Sergeanur 7c80093efa Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision) 2021-08-21 13:02:07 +03:00
Sergeanur fe51abd534 Audio: bits of PS2 code 2021-08-21 08:42:00 +03:00
Sergeanur 071dbc3086 Merge branch 'miami' into lcs 2021-08-20 15:45:58 +03:00
Sergeanur 6ad85725d9 Set TIME_SPENT to 30 2021-08-20 15:45:50 +03:00
Sergeanur 239367663b Rename unknown audio field 2021-08-20 15:45:18 +03:00
Sergeanur 9c40489589 Merge branch 'miami' into lcs
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.cpp
2021-08-20 14:34:11 +03:00
Sergeanur a401f926d3 Audio refactoring:
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
2021-08-20 14:28:55 +03:00
aap aed313d81c CAutomobile done 2021-08-20 10:33:02 +02:00
Sergeanur 136b25133d Merge branch 'miami' into lcs
# Conflicts:
#	premake5.lua
#	src/audio/AudioLogic.cpp
#	src/audio/sampman_miles.cpp
#	src/audio/sampman_oal.cpp
2021-08-19 11:47:03 +03:00
Sergeanur 71e0895dc6 Add AUDIO_REVERB define 2021-08-19 10:53:14 +03:00
Sergeanur 51ba90dd52 Audio: ifdef more things that aren't on ps2 2021-08-19 08:45:56 +03:00
Sergeanur 2120d4d3ce Fix acceleration sound playing when exiting the vehicle, code fixes in ProcessPlayersVehicleEngine 2021-08-18 18:37:43 +03:00
Sergeanur 296e7ed9ad Possible fix of ProcessVehicleOneShots crash 2021-08-18 17:31:34 +03:00
Sergeanur a13089cd2e Port audio changes from master 2021-08-18 15:49:06 +03:00
Sergeanur 0c55f331cf Merge branch 'miami' into lcs 2021-08-16 14:32:15 +03:00
Sergeanur 176cadff05 Merge branch 'master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
2021-08-16 14:31:40 +03:00
Sergeanur 076b324539 Fix ped comments playing at full volume behind the wall 2021-08-16 14:21:51 +03:00
Sergeanur 2633295ada Merge branch 'miami' into lcs 2021-08-16 10:33:54 +03:00
Sergeanur dc28d52d08 LCS audio reflections values 2021-08-16 10:33:46 +03:00
Sergeanur 76f2191476 Remove not needed entry from config 2021-08-16 10:31:35 +03:00
Sergeanur bcb5b4f94d Remove not needed entry from config 2021-08-16 10:29:44 +03:00
Sergeanur d7e764d519 Merge branch 'miami' into lcs
# Conflicts:
#	README.md
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/spanish.gxt
#	src/audio/AudioLogic.cpp
#	src/core/config.h
#	src/vehicles/Automobile.cpp
#	utils/gxt/american.txt
#	utils/gxt/french.txt
#	utils/gxt/german.txt
#	utils/gxt/italian.txt
#	utils/gxt/spanish.txt
2021-08-16 10:09:39 +03:00
Sergeanur d6fbf9fbe7 PS2 audio reflections 2021-08-16 10:02:29 +03:00
Sergeanur c7e05c74b9 Fix cAudioManager::ProcessVehicleEngine return type, rename Sound Intensity 2021-08-16 10:00:10 +03:00
Sergeanur ab03fbb6c8 Make UpdateReflections a bit more binary exact + small code changes to sync with miami 2021-08-16 09:59:08 +03:00
Sergeanur 854ee12d9d Fix ifdef for audio reflection members 2021-08-15 14:11:20 +03:00
Sergeanur 5ddd0649e3 Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity 2021-08-15 13:14:16 +03:00
Sergeanur 4141caa4d6 Merge branch 'miami' into lcs
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/sampman.h
#	src/audio/sampman_miles.cpp
#	src/core/Radar.cpp
#	src/core/config.h
2021-08-12 16:04:25 +03:00
Sergeanur 0a2df3ca4c Fix sampman_null 2021-08-12 15:03:38 +03:00
Sergeanur 8759c2edf0 Sync fixes from miami 2021-08-12 15:01:58 +03:00
Sergeanur 92c5cf1877 Sync audio changes from master 2021-08-12 14:57:16 +03:00
Sergeanur 033d89a9ab Refactor cAudioManager::ProcessActiveQueues, fix doppler effect 2021-08-12 13:01:07 +03:00
Sergeanur f1545daeae Rename unused audio member 2021-08-12 11:46:10 +03:00
Sergeanur 2ef43e8d1a Fix sampman_null 2021-08-12 11:39:34 +03:00
Sergeanur ce78081a7f Put more things under ifdef 2021-08-12 11:39:34 +03:00
Sergeanur 6c2d179aad Add define to enable/disable external 3d audio simulation 2021-08-12 11:39:34 +03:00
Sergeanur 2eb0390dc9 Fix unset emitting volume for sawmill 2021-08-11 13:35:50 +03:00
Sergeanur f131f70761 Fix unset emitting volume for moan sound 2021-08-11 12:10:48 +03:00
Sergeanur 68c37d2d88 Reverse miami vice ped comments 2021-08-11 10:55:00 +03:00
Sergeanur 80dc23621e uncomment GetSpecialCharacterTalkSfx 2021-08-11 10:47:02 +03:00
Sergeanur b289bb4edb Reverse special characters' ped comments 2021-08-11 10:09:20 +03:00
Nikolay Korolev 74f00c3c63 merge 2021-08-08 15:46:47 +03:00
Nikolay Korolev 88b4c7b50b merge 2021-08-08 15:34:02 +03:00
Nikolay Korolev 9cc1201892 merge 2021-08-08 13:38:21 +03:00
erorcun 0542b1bd4d Fix radio scroll when player controls disabled 2021-07-31 23:03:59 +03:00
erorcun e80cbf8bb2 Fix radio scroll when player controls disabled 2021-07-31 22:57:54 +03:00
Sergeanur a481b900b9 Merge branch 'miami' into lcs
# Conflicts:
#	src/control/CarCtrl.cpp
#	src/modelinfo/MloModelInfo.cpp
#	src/modelinfo/MloModelInfo.h
#	src/renderer/Renderer.cpp
#	src/rw/VisibilityPlugins.cpp
#	src/rw/VisibilityPlugins.h
2021-07-31 20:43:52 +03:00
Sergeanur 835fa4e74b Make cars and peds to not despawn when you look away
# Conflicts:
#	src/control/CarCtrl.cpp
#	src/core/config.h
#	src/peds/Population.cpp
2021-07-31 20:32:13 +03:00
Sergeanur e8dcc8432d Possible crashfix with wanted level 2021-07-30 20:36:07 +03:00